That means documentaries, largely, at first, though much of it will start off unique to the site. The deal starts with “over 200 partners in the gaming industry,” so publishers like EA, Square Enix and Ubisoft alongside various indie studios. It’s by no means clear the company’s going to succeed, of course. In that light, wading into film and television with a DRM-free angle makes a certain amount of sense. That philosophy’s allowed the site to carve out significant space in the currently Steam-dominant downloadable PC gaming scene, and it’s apparently driving a sustainable business model. No copy protection, no download or reinstallation or backup limits. The site’s mantra is “you buy it, you own it,” period. GOG.com’s position on DRM is, you could argue, its primary PR cachet. Short of poking around websites that catalog video in the public domain, attempting to decouple physical discs you’ve purchased and want to rip for backup or playback purposes from their copy protection bulwarks, or flat-out turning to piracy, DRM-free video isn’t an option in today’s world. The content isn’t yours: It’s either borrowed or earmarked for use with a proprietary distribution mechanism.
But grabbing any of the above without digital rights management is essentially verboten.